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Official Forum JOYSTICKS.RU « Проблема с настройкой эмулятора x360ce vibmod 3.1. »


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   Проблема с настройкой эмулятора x360ce vibmod 3.1.
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   Автор  Тема: Проблема с настройкой эмулятора x360ce vibmod 3.1.  (прочитано 8171 раз)
yusha9000

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Сообщений: 2
Проблема с настройкой эмулятора x360ce vibmod 3.1.
« В: 03.06.12 - 10:27 »
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Всем привет, может кто поможет, а то я сам замучился с этой проблемой начиная уже с ума сходить от безысходности. В общем сложность следующая: при настройке геймпада genis maxfire grandias все работает нормально, кроме правого аналога, он перепутан т.е в игре Alice Madness Returns при нажатии вверх-вниз камера едет вбок и наоборот при нажатии влево-вправо камера едет вверх-вниз, хотя xinput test показывает что настроено нормально.
 
Вот содержимое файла x360ce.ini:
 
 
[Options]
UseInitBeep=1   #use 0 to 1; default 1; beep on init
Log=0      #use 0 to 1; creates a log file in folder 'x360ce logs'
FakeAPI=0       #use API patching
DebugMode=0
Console=0
 
[PAD1]
Index=0    #controller index in system game controllers list; 0 is first; -1 to ignore this pad
Native=0
VID=0x0    #controller VID
PID=0x0    #controller PID
Left Analog X=1
Left Analog Y=-2
Right Analog X=6
Right Analog Y=-3
Left Analog X+ Button=RIGHT
Left Analog X- Button=LEFT
Left Analog Y+ Button=UP
Left Analog Y- Button=DOWN
Right Analog X+ Button=6
Right Analog X- Button=-6
Right Analog Y+ Button=3
Right Analog Y- Button=-3
D-pad POV=1     #POV index; 0 to disable
D-pad Up=UP
D-pad Down=DOWN
D-pad Left=LEFT
D-pad Right=RIGHT
A=1
B=2
X=3
Y=4        #button id; 0 to disable
Left Shoulder=5
Right Shoulder=7
Back=9
Start=10
Left Thumb=11
Right Thumb=12
TriggerDeadzone=0
Left Trigger=6
Right Trigger=8
UseForceFeedback=1
SwapMotor=0     #use 0 to 1; default 0
ForcePercent=100     #use 0 to 100; default 100
ControllerType=1     #GAMEPAD 1; WHEEL 2; STICK 3; FLIGHT_SICK 4; DANCE_PAD 5; GUITAR 6; DRUM_KIT 8;   //WILDS
AxisToDPad=0    #Use Axis to control DPad (0 disabled, 1 enabled)        //WILDS
AxisToDPadDeadZone=256    #Dead zone for Axis             //WILDS
AxisToDPadOffset=0   #                //WILDS
POVXReverse=0   #Reverse POV Up/Down
POVYReverse=0   #Reverse POV Left/Right
ProductName=USB Game Pad
ProductGuid=30331a5c-0000-0000-0000-504944564944
InstanceGuid=ad17fde0-a399-11e1-8001-444553540000
RightTriggerDeadZone=0
Left Analog X DeadZone=0
Left Analog Y DeadZone=0
Left Analog X AntiDeadZone=0
Left Analog Y AntiDeadZone=0
Right Analog X DeadZone=0
Right Analog Y DeadZone=0
Right Analog X AntiDeadZone=0
Right Analog Y AntiDeadZone=0
FFBType=0
LeftMotorPeriod=60
RightMotorPeriod=120
 
[PAD2]
Index=-1   #controller index in system game controllers list; 0 is first; -1 to ignore this pad
Native=0   #experimental native mode, calls system xinput1_3.dll to support xinput compatible controller together with emulated
VID=0x0    #controller VID
PID=0x0    #controller PID
Left Analog X=1      #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog Y=-2     #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog X=3     #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog Y=-6    #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog X+ Button=0   #button id; 0 to disable
Left Analog X- Button=0   #button id; 0 to disable
Left Analog Y+ Button=0   #button id; 0 to disable
Left Analog Y- Button=0   #button id; 0 to disable
Right Analog X+ Button=0  #button id; 0 to disable
Right Analog X- Button=0  #button id; 0 to disable
Right Analog Y+ Button=0  #button id; 0 to disable
Right Analog Y- Button=0  #button id; 0 to disable
D-pad POV=1     #POV index; 0 to disable
D-pad Up=UP
D-pad Down=DOWN
D-pad Left=LEFT
D-pad Right=RIGHT
A=2        #button id; 0 to disable
B=3        #button id; 0 to disable
X=1        #button id; 0 to disable
Y=4        #button id; 0 to disable
Left Shoulder=5      #button id; 0 to disable
Right Shoulder=6     #button id; 0 to disable
Back=9     #button id; 0 to disable
Start=10   #button id; 0 to disable
Left Thumb=11   #button id; 0 to disable
Right Thumb=12  #button id; 0 to disable
TriggerDeadzone=5    #use 0 to 255; default 0; add deadzone to trigger
Left Trigger=a-4     #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half range axis; 'h' for half slider; use '-' to invert ie. x-2;
Right Trigger=a-5    #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half range axis; 'h' for half slider; use '-' to invert ie. x-2;
UseForceFeedback=1   #use 0 to 1; default 0
SwapMotor=0     #use 0 to 1; default 0
ForcePercent=100     #use 0 to 100; default 100
ControllerType=1     #GAMEPAD 1; WHEEL 2; STICK 3; FLIGHT_SICK 4; DANCE_PAD 5; GUITAR 6; DRUM_KIT 8;   //WILDS
AxisToDPad=0    #Use Axis to control DPad (0 disabled, 1 enabled)        //WILDS
AxisToDPadDeadZone=256    #Dead zone for Axis             //WILDS
AxisToDPadOffset=0   #                //WILDS
POVXReverse=0   #Reverse POV Up/Down
POVYReverse=0   #Reverse POV Left/Right
ProductGuid=00000000-0000-0000-0000-000000000000
InstanceGuid=00000000-0000-0000-0000-000000000000
RightTriggerDeadZone=0
Left Analog X DeadZone=0
Left Analog Y DeadZone=0
Left Analog X AntiDeadZone=0
Left Analog Y AntiDeadZone=0
Right Analog X DeadZone=0
Right Analog Y DeadZone=0
Right Analog X AntiDeadZone=0
Right Analog Y AntiDeadZone=0
FFBType=0
LeftMotorPeriod=0
RightMotorPeriod=0
 
[PAD3]
Index=-1   #controller index in system game controllers list; 0 is first; -1 to ignore this pad
Native=0   #experimental native mode, calls system xinput1_3.dll to support xinput compatible controller together with emulated
VID=0x0    #controller VID
PID=0x0    #controller PID
Left Analog X=1      #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog Y=-2     #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog X=3     #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog Y=-6    #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog X+ Button=0   #button id; 0 to disable
Left Analog X- Button=0   #button id; 0 to disable
Left Analog Y+ Button=0   #button id; 0 to disable
Left Analog Y- Button=0   #button id; 0 to disable
Right Analog X+ Button=0  #button id; 0 to disable
Right Analog X- Button=0  #button id; 0 to disable
Right Analog Y+ Button=0  #button id; 0 to disable
Right Analog Y- Button=0  #button id; 0 to disable
D-pad POV=1     #POV index; 0 to disable
D-pad Up=UP
D-pad Down=DOWN
D-pad Left=LEFT
D-pad Right=RIGHT
A=2        #button id; 0 to disable
B=3        #button id; 0 to disable
X=1        #button id; 0 to disable
Y=4        #button id; 0 to disable
Left Shoulder=5      #button id; 0 to disable
Right Shoulder=6     #button id; 0 to disable
Back=9     #button id; 0 to disable
Start=10   #button id; 0 to disable
Left Thumb=11   #button id; 0 to disable
Right Thumb=12  #button id; 0 to disable
TriggerDeadzone=5    #use 0 to 255; default 0; add deadzone to trigger
Left Trigger=a-4     #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half range axis; 'h' for half slider; use '-' to invert ie. x-2;
Right Trigger=a-5    #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half range axis; 'h' for half slider; use '-' to invert ie. x-2;
UseForceFeedback=1   #use 0 to 1; default 0
SwapMotor=0     #use 0 to 1; default 0
ForcePercent=100     #use 0 to 100; default 100
ControllerType=1     #GAMEPAD 1; WHEEL 2; STICK 3; FLIGHT_SICK 4; DANCE_PAD 5; GUITAR 6; DRUM_KIT 8;   //WILDS
AxisToDPad=0    #Use Axis to control DPad (0 disabled, 1 enabled)        //WILDS
AxisToDPadDeadZone=256    #Dead zone for Axis             //WILDS
AxisToDPadOffset=0   #                //WILDS
POVXReverse=0   #Reverse POV Up/Down
POVYReverse=0   #Reverse POV Left/Right
ProductGuid=00000000-0000-0000-0000-000000000000
InstanceGuid=00000000-0000-0000-0000-000000000000
RightTriggerDeadZone=0
Left Analog X DeadZone=0
Left Analog Y DeadZone=0
Left Analog X AntiDeadZone=0
Left Analog Y AntiDeadZone=0
Right Analog X DeadZone=0
Right Analog Y DeadZone=0
Right Analog X AntiDeadZone=0
Right Analog Y AntiDeadZone=0
FFBType=0
LeftMotorPeriod=0
RightMotorPeriod=0
 
[PAD4]
Index=-1   #controller index in system game controllers list; 0 is first; -1 to ignore this pad
Native=0   #experimental native mode, calls system xinput1_3.dll to support xinput compatible controller together with emulated
VID=0x0    #controller VID
PID=0x0    #controller PID
Left Analog X=1      #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog Y=-2     #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog X=3     #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog Y=-6    #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog X+ Button=0   #button id; 0 to disable
Left Analog X- Button=0   #button id; 0 to disable
Left Analog Y+ Button=0   #button id; 0 to disable
Left Analog Y- Button=0   #button id; 0 to disable
Right Analog X+ Button=0  #button id; 0 to disable
Right Analog X- Button=0  #button id; 0 to disable
Right Analog Y+ Button=0  #button id; 0 to disable
Right Analog Y- Button=0  #button id; 0 to disable
D-pad POV=1     #POV index; 0 to disable
D-pad Up=UP
D-pad Down=DOWN
D-pad Left=LEFT
D-pad Right=RIGHT
A=2        #button id; 0 to disable
B=3        #button id; 0 to disable
X=1        #button id; 0 to disable
Y=4        #button id; 0 to disable
Left Shoulder=5      #button id; 0 to disable
Right Shoulder=6     #button id; 0 to disable
Back=9     #button id; 0 to disable
Start=10   #button id; 0 to disable
Left Thumb=11   #button id; 0 to disable
Right Thumb=12  #button id; 0 to disable
TriggerDeadzone=5    #use 0 to 255; default 0; add deadzone to trigger
Left Trigger=a-4     #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half range axis; 'h' for half slider; use '-' to invert ie. x-2;
Right Trigger=a-5    #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half range axis; 'h' for half slider; use '-' to invert ie. x-2;
UseForceFeedback=1   #use 0 to 1; default 0
SwapMotor=0     #use 0 to 1; default 0
ForcePercent=100     #use 0 to 100; default 100
ControllerType=1     #GAMEPAD 1; WHEEL 2; STICK 3; FLIGHT_SICK 4; DANCE_PAD 5; GUITAR 6; DRUM_KIT 8;   //WILDS
AxisToDPad=0    #Use Axis to control DPad (0 disabled, 1 enabled)        //WILDS
AxisToDPadDeadZone=256    #Dead zone for Axis             //WILDS
AxisToDPadOffset=0   #                //WILDS
POVXReverse=0   #Reverse POV Up/Down
POVYReverse=0   #Reverse POV Left/Right
ProductGuid=00000000-0000-0000-0000-000000000000
InstanceGuid=00000000-0000-0000-0000-000000000000
RightTriggerDeadZone=0
Left Analog X DeadZone=0
Left Analog Y DeadZone=0
Left Analog X AntiDeadZone=0
Left Analog Y AntiDeadZone=0
Right Analog X DeadZone=0
Right Analog Y DeadZone=0
Right Analog X AntiDeadZone=0
Right Analog Y AntiDeadZone=0
FFBType=0
LeftMotorPeriod=0
RightMotorPeriod=0
[InputHook]
HookMode=0
[IG_ad17fde0a39911e18001444553540000]
ProductName=USB Game Pad
ProductGuid=30331a5c-0000-0000-0000-504944564944
InstanceGuid=ad17fde0-a399-11e1-8001-444553540000
ControllerType=1
Native=0
Right Trigger=8
RightTriggerDeadZone=0
Left Trigger=6
TriggerDeadzone=0
D-pad POV=1
D-pad Up=UP
D-pad Down=DOWN
D-pad Left=LEFT
D-pad Right=RIGHT
AxisToDPad=0
AxisToDPadDeadZone=256
AxisToDPadOffset=0
Back=9
Start=10
A=1
B=2
X=3
Y=4
Right Shoulder=7
Left Analog X=1
Left Analog Y=-2
Left Analog X+ Button=0
Left Analog X- Button=0
Left Analog Y+ Button=0
Left Analog Y- Button=0
Left Thumb=11
Left Analog X DeadZone=0
Left Analog Y DeadZone=0
Left Analog X AntiDeadZone=0
Left Analog Y AntiDeadZone=0
Right Analog X=6
Right Analog Y=-3
Right Analog X+ Button=0
Right Analog X- Button=0
Right Analog Y+ Button=0
Right Analog Y- Button=0
Right Thumb=12
Right Analog X DeadZone=0
Right Analog Y DeadZone=0
Right Analog X AntiDeadZone=0
Right Analog Y AntiDeadZone=0
UseForceFeedback=1
FFBType=0
SwapMotor=0
ForcePercent=100
LeftMotorPeriod=60
RightMotorPeriod=120
Left Shoulder=5
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